Although it stung every time you lost one of the good ones. Your soldiers all looked the same and were basically treated as any other resource.
In UFO-Enemy unknown (UFO), which most agree is the forefather of the modern TBS, you were loosing soldiers left right and center, so you didn't get attached. Until PP XCom 2 was my favorite game of all time and I sometimes say that PP is the best game in the genre while XCom2 is the most fun. in Xcom 2 and around 600 hrs in Xcom EU/EW. Having said all that, I must confess I am a FX player, I have over 2000 hrs. And the loading screens OH mother of baby JEZUZ the loading screens. On a side note Many come on here and complain about the bugs while they forget that XCom 2 was buggy as hell when first released and is still glitchy, but now in a funny way mostly. If you come into PP expecting all this you'll be disappointed. And the most important decisions you make on the strategy level is in what order do I research and build facilities. The story and gameplay is on rails, for the most part. The crazy good music getting you pumped to kick some alien ass, the beautiful cinematic kills sending alien scum flying making your personalized soldiers look extra badass. They want concrete numbers like the infamous 95% miss we have all experienced on multiple occasions. I'm generalizing a lot here but hear me out.įX players want to care about their soldiers, they want them to look like friends and family, they want someone to hold their hand through the experience and tell them what to do (Bradford). *Edit: I am referring to Firaxis Xcom in the title, here in Europe The "Original X-Com UFO defense" Was released under the name "UFO-Enemy unknown".įor my money I think the endless Firaxis Xcom (FX) comparison is not doing the game any favors.